Aberrant Spirit (Slaad)

Source: Player’s Handbook (2024) p. 322

title: Aberrant Spirit (Slaad)
*Medium aberration, Neutral*
 
- **Armor Class** (11 + the spell's level)
- **Hit Points** 40 + 10 for each spell level above 4  (40 + 10 for each spell level above 4)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|15 (+2)|16 (+3)|10 (+0)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** psychic
- **Languages** Deep Speech, understands the languages you know
- **Challenge** 
 
## Traits
 
***Regeneration.*** The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
 
## Actions
 
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (round down).
 
***Claw.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d10 + 3` + the spell's level Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.