Aberrant Spirit (Star Spawn)

Source: Player’s Handbook (2024) p. 322

title: Aberrant Spirit (Star Spawn)
*Medium aberration, Neutral*
 
- **Armor Class** (11 + the spell's level)
- **Hit Points** 40 + 10 for each spell level above 4  (40 + 10 for each spell level above 4)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|15 (+2)|16 (+3)|10 (+0)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** psychic
- **Languages** Deep Speech, understands the languages you know
- **Challenge** 
 
## Traits
 
***Whispering Aura.*** At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition. *Wisdom Saving Throw:* DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. *Failure:* `2d6` Psychic damage.
 
## Actions
 
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (round down).
 
***Psychic Slam.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 3` + the spell's level Psychic damage.