publish: true
aliases:
- Beast of the Sea
created: 2026-03-09T12:15:33.878-04:00
modified: 2026-03-09T12:15:33.878-04:00
published: 2026-03-09T12:15:33.878-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/monster/cr/
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/beast
cssclasses: - json5e-monster
obsidianUIMode: preview
Beast of the Sea
Source: Player’s Handbook (2024) p. 124

title: Beast of the Sea

*Medium beast, Neutral*
- **Armor Class** (13 plus your Wisdom modifier)
- **Hit Points** 5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level) (5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level))
- **Speed** 5 ft., swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|14 (+2)|15 (+2)| 8 (-1)|14 (+2)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 90 ft., passive Perception 12
- **Languages** understands the languages you know
- **Challenge**
## Traits
***Amphibious.*** The beast can breathe air and water.
***Primal Bond.*** Add your Proficiency Bonus to any ability check or saving throw the beast makes.
## Actions
***Beast's Strike.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d6 + 2` plus your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the [Grappled](Mechanics/CLI/rules/conditions.md#Grappled) condition (escape DC equals your spell save DC).