Bestial Spirit (Land)
Source: Player’s Handbook (2024) p. 323
title: Bestial Spirit (Land)
*Small beast, Neutral*
- **Armor Class** (11 + the spell's level)
- **Hit Points** 30 + 5 for each spell level above 2 (30 + 5 for each spell level above 2)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|16 (+3)| 4 (-3)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** understands the languages you know
- **Challenge**
## Traits
***Pack Tactics.*** The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition.
## Actions
***Multiattack.*** The spirit makes a number of Rend attacks equal to half this spell's level (round down).
***Rend.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 4` + the spell's level Piercing damage.