Bestial Spirit (Water)

Source: Player’s Handbook (2024) p. 323

title: Bestial Spirit (Water)
*Small beast, Neutral*
 
- **Armor Class** (11 + the spell's level)
- **Hit Points** 30 + 5 for each spell level above 2  (30 + 5 for each spell level above 2)
- **Speed** 30 ft., swim 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|16 (+3)| 4 (-3)|14 (+2)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** understands the languages you know
- **Challenge** 
 
## Traits
 
***Pack Tactics.*** The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition.
 
***Water Breathing (Water Only).*** The spirit can breathe only underwater.
 
## Actions
 
***Multiattack.*** The spirit makes a number of Rend attacks equal to half this spell's level (round down).
 
***Rend.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 4` + the spell's level Piercing damage.