Giant Rat (Diseased)

Source: Monster Manual p. 327. Available in the SRD and the Basic Rules (2014)

title: Giant Rat (Diseased)
*Small beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 7 (`2d6`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|15 (+2)|11 (+0)| 2 (-4)|10 (+0)| 4 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Languages** —
- **Challenge** 1/8
 
## Traits
 
***Keen Smell.*** The rat has advantage on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks that rely on smell.
 
***Pack Tactics.*** The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't [incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated).
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (`1d6`) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Environment

underdark, forest, swamp, urban