Pentadrone (Rogue)

Source: Monster Manual p. 226

title: Pentadrone (Rogue)
*Large construct, Any alignment*
 
- **Armor Class** 16 (natural armor)
- **Hit Points** 32 (`5d10 + 5`) 
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|12 (+1)|10 (+0)|10 (+0)|13 (+1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +4
- **Senses** [truesight](Mechanics/CLI/rules/senses.md#Truesight) 120 ft., passive Perception 14
- **Languages** Modron
- **Challenge** 2
 
## Traits
 
***Disintegration.*** If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
 
## Actions
 
***Multiattack.*** The pentadrone makes five arm attacks.
 
***Arm.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
 
***Paralysis Gas (Recharge 5-6).*** The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.