Kobold Dragonshield

Source: Mordenkainen Presents: Monsters of the Multiverse p. 163, Volo’s Guide to Monsters p. 165

A quote from Mordenkainen

Believe it or not, I like kobolds. I find their oscillation between bravery and cowardice endlessly entertaining. In fact, I’d say kobolds are proof of the universe’s most fundamental lesson: there is always something bigger than you.

Kobold dragonshields are champions of their people. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made of dragon scales, as well as scars from desperate fights.

Dragonshields know they have a place of honor among those who venerate dragons, but—being kobolds at heart—most of them feel unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.

title: Kobold Dragonshield
![](Mechanics/CLI/bestiary/dragon/token/kobold-dragonshield-mpmm.webp#token)
*Small dragon, Any alignment*
 
- **Armor Class** 15 ([leather](Mechanics/CLI/items/leather-armor-xphb.md), [shield](Mechanics/CLI/items/shield-xphb.md))
- **Hit Points** 44 (`8d6 + 16`) 
- **Speed** 20 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|15 (+2)|14 (+2)| 8 (-1)| 9 (-1)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +1
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 11
- **Damage Resistances** see Dragon's Resistance below
- **Gear** [spear](Mechanics/CLI/items/spear-xphb.md)
- **Languages** Common, Draconic
- **Challenge** 1
 
## Traits
 
***Dragon's Resistance.*** The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a `d10`): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
 
***Heart of the Dragon.*** If the kobold is [frightened](Mechanics/CLI/rules/conditions.md#Frightened) or [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed) by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.
 
***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated).
 
***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks that rely on sight.
 
## Actions
 
***Multiattack.*** The kobold makes two Spear attacks.
 
***Spear.*** *Melee  or Ranged Weapon Attack:* `+3` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.

Environment

forest, hill, mountain, underdark