Djinni (Disguises)

Source: Monster Manual p. 144. Available in the SRD

title: Djinni (Disguises)
*Large elemental, Chaotic Good*
 
- **Armor Class** 17 (natural armor)
- **Hit Points** 161 (`14d10 + 84`) 
- **Speed** 30 ft., fly 90 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)|15 (+2)|22 (+6)|15 (+2)|16 (+3)|20 (+5)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Dexterity +6, Wisdom +7, Charisma +9
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 13
- **Damage Immunities** lightning, thunder
- **Gear** [scimitar](Mechanics/CLI/items/scimitar-xphb.md)
- **Languages** Auran
- **Challenge** 11
 
## Traits
 
***Innate Spellcasting.*** The djinni's innate spellcasting ability is Charisma (spell save DC 17, `+9` to hit with spell attacks). It can innately cast the following spells, requiring no material components:
 
**At will:** [detect evil and good](Mechanics/CLI/spells/detect-evil-and-good-xphb.md), [detect magic](Mechanics/CLI/spells/detect-magic-xphb.md), [thunderwave](Mechanics/CLI/spells/thunderwave-xphb.md), [disguise self](Mechanics/CLI/spells/disguise-self-xphb.md) (often with a longer duration than is normal for that spell; see Disguises)
 
**3/day each:** [create food and water](Mechanics/CLI/spells/create-food-and-water-xphb.md) (can create wine instead of water), [tongues](Mechanics/CLI/spells/tongues-xphb.md), [wind walk](Mechanics/CLI/spells/wind-walk-xphb.md), [true polymorph](Mechanics/CLI/spells/true-polymorph-xphb.md) (mightier genies only; see Disguises)
 
**1/day each:** [conjure elemental](Mechanics/CLI/spells/conjure-elemental-xphb.md) ([air elemental](Mechanics/CLI/bestiary/elemental/air-elemental.md) only), [creation](Mechanics/CLI/spells/creation-xphb.md), [gaseous form](Mechanics/CLI/spells/gaseous-form-xphb.md), [invisibility](Mechanics/CLI/spells/invisibility-xphb.md), [major image](Mechanics/CLI/spells/major-image-xphb.md), [plane shift](Mechanics/CLI/spells/plane-shift-xphb.md)
 
***Elemental Demise.*** If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
 
***Disguises.*** Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the [disguise self](Mechanics/CLI/spells/disguise-self-xphb.md) spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the [true polymorph](Mechanics/CLI/spells/true-polymorph-xphb.md) spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.
 
## Actions
 
***Multiattack.*** The djinni makes three scimitar attacks.
 
***Scimitar.*** *Melee Weapon Attack:* `+9` to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage plus 3 (`1d6`) lightning or thunder damage (djinni's choice).
 
***Create Whirlwind.*** A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains [concentration](Mechanics/CLI/rules/conditions.md#Concentration) (as if [concentrating](Mechanics/CLI/rules/conditions.md#Concentration) on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be [restrained](Mechanics/CLI/rules/conditions.md#Restrained) by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures [restrained](Mechanics/CLI/rules/conditions.md#Restrained) by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.
 
A creature can use its action to free a creature [restrained](Mechanics/CLI/rules/conditions.md#Restrained) by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer [restrained](Mechanics/CLI/rules/conditions.md#Restrained) and moves to the nearest space outside the whirlwind.

Environment

coastal