Fire Elemental Myrmidon
Source: Mordenkainen Presents: Monsters of the Multiverse p. 123

Elemental Myrmidons
Elemental myrmidons are Elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.
title: Fire Elemental Myrmidon

*Medium elemental, Typically Neutral*
- **Armor Class** 18 ([plate](Mechanics/CLI/items/plate-armor-xphb.md))
- **Hit Points** 123 (`19d8 + 38`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|18 (+4)|15 (+2)| 9 (-1)|10 (+0)|10 (+0)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** fire, poison
- **Condition Immunities** [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed), [petrified](Mechanics/CLI/rules/conditions.md#Petrified), [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned), [prone](Mechanics/CLI/rules/conditions.md#Prone)
- **Gear** [scimitar](Mechanics/CLI/items/scimitar-xphb.md)
- **Languages** Ignan, one language of its creator's choice
- **Challenge** 7
## Traits
***Illumination.*** The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
***Water Susceptibility.*** For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (`1d4`) cold damage.
## Actions
***Multiattack.*** The myrmidon makes three Scimitar attacks.
***Scimitar.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 7 (`1d6 + 4`) force damage.
***Fiery Strikes (Recharge 6).*** The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (`2d6`) fire damage.