Firenewt Warlock of Imix
Source: Mordenkainen Presents: Monsters of the Multiverse p. 125, Volo’s Guide to Monsters p. 143
Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest.
Firenewts
Originally from the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts therefore delve for sources of heat in the earth, and a firenewt lair features a network of channels and sluices to circulate hot liquid through the area.
Statblock
title: Firenewt Warlock of Imix

*Medium elemental, Typically Neutral Evil*
- **Armor Class** 10
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|12 (+1)| 9 (-1)|11 (+0)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 10
- **Damage Immunities** fire
- **Gear** [morningstar](Mechanics/CLI/items/morningstar-xphb.md)
- **Languages** Draconic, Ignan
- **Challenge** 1
## Traits
***Amphibious.*** The firenewt can breathe air and water.
***Devil's Sight.*** Magical darkness doesn't impede the firenewt's [darkvision](Mechanics/CLI/rules/senses.md#Darkvision).
***Imix's Blessing.*** When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
## Actions
***Multiattack.*** The firenewt makes three Morningstar or Fire Ray attacks.
***Morningstar.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
***Fire Ray.*** *Ranged Spell Attack:* `+4` to hit, range 120 ft., one target. *Hit:* 5 (`1d6 + 2`) fire damage.
***Spellcasting.*** The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
**At will:** [guidance](Mechanics/CLI/spells/guidance-xphb.md), [light](Mechanics/CLI/spells/light-xphb.md), [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md), [mage hand](Mechanics/CLI/spells/mage-hand-xphb.md), [prestidigitation](Mechanics/CLI/spells/prestidigitation-xphb.md)Environment
hill, mountain, underdark