publish: true
aliases:
- Steam Mephit
created: 2026-03-09T12:15:34.002-04:00
modified: 2026-03-09T12:15:34.002-04:00
published: 2026-03-09T12:15:34.002-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/1-4
- ttrpg-cli/monster/environment/underwater
- ttrpg-cli/monster/size/small
- ttrpg-cli/monster/type/elemental
cssclasses: - json5e-monster
obsidianUIMode: preview
Steam Mephit
Source: Monster Manual p. 217. Available in the SRD

Mephits
Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.
Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.
Elemental Nature
A mephit doesn’t require food, drink, or sleep.
Steam Mephit
Composed of fire and water, steam mephits leave trails of hot water wherever they go, and they hiss with tendrils of steam. Bossy and hypersensitive, they are the self-appointed overlords of all mephits.
Statblock
title: Steam Mephit

*Small elemental, Neutral Evil*
- **Armor Class** 10
- **Hit Points** 21 (`6d6`)
- **Speed** 30 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** fire, poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** Aquan, Ignan
- **Challenge** 1/4
## Traits
***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](Mechanics/CLI/spells/blur-xphb.md), requiring no material components. Its innate spellcasting ability is Charisma.
***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage.
## Actions
***Claws.*** *Melee Weapon Attack:* `+2` to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage.
***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one.Environment
underwater