publish: true
aliases:

  • Fey Spirit
    created: 2026-03-09T12:15:33.965-04:00
    modified: 2026-03-09T12:15:33.965-04:00
    published: 2026-03-09T12:15:33.965-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/monster/cr/
  • ttrpg-cli/monster/size/small
  • ttrpg-cli/monster/type/fey
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Fey Spirit

Source: Player’s Handbook (2024) p. 326

title: Fey Spirit
![](Mechanics/CLI/bestiary/fey/token/fey-spirit-xphb.webp#token)
*Small fey, Neutral*
 
- **Armor Class** (12 + the spell's level)
- **Hit Points** 30 + 10 for each spell level above 3  (30 + 10 for each spell level above 3)
- **Speed** 30 ft., fly 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|16 (+3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Condition Immunities** [charmed](Mechanics/CLI/rules/conditions.md#Charmed)
- **Languages** Sylvan, understands the languages you know
- **Challenge** 
 
## Actions
 
***Multiattack.*** The spirit makes a number of Fey Blade attacks equal to half this spell's level (round down).
 
***Fey Blade.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `2d6 + 3` + the spell's level Force damage.
 
## Bonus Actions
 
***Fey Step.*** The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:
 
- **Fuming.** The spirit has Advantage on the next attack roll it makes before the end of this turn.  
- **Mirthful.** *Wisdom Saving Throw:* DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. *Failure:* The target is [Charmed](Mechanics/CLI/rules/conditions.md#Charmed) by you and the spirit for 1 minute or until the target takes any damage.  
- **Tricksy.** The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.