Otherworldly Steed (Fey)

Source: Player’s Handbook (2024) p. 273. Available in the SRD

title: Otherworldly Steed (Fey)
*Large fey, Neutral*
 
- **Armor Class** (10 + 1 per spell level)
- **Hit Points** 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)  (5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level))
- **Speed** 60 ft., fly 60 ft. (requires level 4+ spell)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|12 (+1)|14 (+2)| 6 (-2)|12 (+1)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** telepathy 1 mile (works only with you)
- **Challenge** 
 
## Traits
 
***Life Bond.*** When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
 
## Actions
 
***Otherworldly Slam.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8` + the spell's level Psychic damage.
 
## Bonus Actions
 
***Fey Step (Recharges after a Long Rest).*** The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.