Fiendish Spirit (Demon)

Source: Player’s Handbook (2024) p. 327

title: Fiendish Spirit (Demon)
*Large fiend, Neutral*
 
- **Armor Class** (12 + the spell's level)
- **Hit Points** 50 + 15 for each spell level above 6  (50 + 15 for each spell level above 6)
- **Speed** 40 ft., climb 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)|15 (+2)|10 (+0)|10 (+0)|16 (+3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Resistances** fire
- **Damage Immunities** poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** Abyssal, Infernal, Telepathy 60 ft.
- **Challenge** 
 
## Traits
 
***Death Throes.*** When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. *Dexterity Saving Throw:* DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. *Failure:* `2d10` plus this spell's level Fire damage. *Success:* Half damage.
 
***Magic Resistance.*** The spirit has Advantage on saving throws against spells and other magical effects.
 
## Actions
 
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (round down).
 
***Bite.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d12 + 3` + the spell's level Necrotic damage.