Flind

Source: Mordenkainen Presents: Monsters of the Multiverse p. 127, Volo’s Guide to Monsters p. 153

When the demon lord Yeenoghu wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known as a flind.

A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.

Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.

title: Flind
![](Mechanics/CLI/bestiary/fiend/token/flind-mpmm.webp#token)
*Medium fiend (gnoll), Typically  Chaotic Evil*
 
- **Armor Class** 16 ([breastplate](Mechanics/CLI/items/breastplate-xphb.md))
- **Hit Points** 127 (`15d8 + 60`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|14 (+2)|19 (+4)|11 (+0)|13 (+1)|12 (+1)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Constitution +8, Wisdom +5
- **Skills** [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +5, [Perception](Mechanics/CLI/rules/skills.md#Perception) +5
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 15
- **Gear** [longbow](Mechanics/CLI/items/longbow-xphb.md)
- **Languages** Gnoll, Abyssal
- **Challenge** 9
 
## Traits
 
***Aura of Blood Thirst.*** If the flind isn't [incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated), any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind.
 
## Actions
 
***Multiattack.*** The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks.
 
***Flail of Chaos.*** *Melee Weapon Attack:* `+9` to hit, reach 10 ft., one target. *Hit:* 10 (`1d10 + 5`) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction.
 
***Flail of Pain.*** *Melee Weapon Attack:* `+9` to hit, reach 10 ft., one target. *Hit:* 10 (`1d10 + 5`) bludgeoning damage plus 16 (`3d10`) psychic damage.
 
***Flail of Paralysis.*** *Melee Weapon Attack:* `+9` to hit, reach 10 ft., one target. *Hit:* 10 (`1d10 + 5`) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed) until the end of its next turn.
 
***Longbow.*** *Ranged Weapon Attack:* `+6` to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.

Environment

coastal, forest, grassland, hill