Green Abishai

Source: Mordenkainen Presents: Monsters of the Multiverse p. 40

Green abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic ensure they can manipulate even the shrewdest opponents.

Abishais

Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.

Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.

Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction.

Statblock

title: Green Abishai
![](Mechanics/CLI/bestiary/fiend/token/green-abishai-mpmm.webp#token)
*Medium fiend (devil), Typically  Lawful Evil*
 
- **Armor Class** 18 (natural armor)
- **Hit Points** 195 (`26d8 + 78`) 
- **Speed** 30 ft., fly 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|17 (+3)|16 (+3)|17 (+3)|12 (+1)|19 (+4)|
 
- **Proficiency Bonus** +5
- **Saving Throws** Intelligence +8, Charisma +9
- **Skills** [Deception](Mechanics/CLI/rules/skills.md#Deception) +9, [Insight](Mechanics/CLI/rules/skills.md#Insight) +6, [Perception](Mechanics/CLI/rules/skills.md#Perception) +6, [Persuasion](Mechanics/CLI/rules/skills.md#Persuasion) +9
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 16
- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- **Damage Immunities** fire, poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** Draconic, Infernal, telepathy 120 ft.
- **Challenge** 15
 
## Traits
 
***Devil's Sight.*** Magical darkness doesn't impede the abishai's [darkvision](Mechanics/CLI/rules/senses.md#Darkvision).
 
***Magic Resistance.*** The abishai has advantage on saving throws against spells and other magical effects.
 
## Actions
 
***Multiattack.*** The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
 
***Fiendish Claw.*** *Melee Weapon Attack:* `+8` to hit, reach 5 ft., one target. *Hit:* 12 (`2d8 + 3`) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 (`3d10`) poison damage and become [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) for 1 minute. The [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
***Spellcasting.*** The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
 
**At will:** [alter self](Mechanics/CLI/spells/alter-self-xphb.md), [major image](Mechanics/CLI/spells/major-image-xphb.md)
 
**3/day each:** [charm person](Mechanics/CLI/spells/charm-person-xphb.md), [detect thoughts](Mechanics/CLI/spells/detect-thoughts-xphb.md), [fear](Mechanics/CLI/spells/fear-xphb.md)
 
**1/day each:** [confusion](Mechanics/CLI/spells/confusion-xphb.md), [dominate person](Mechanics/CLI/spells/dominate-person-xphb.md), [mass suggestion](Mechanics/CLI/spells/mass-suggestion-xphb.md)

Environment

urban