Otherworldly Steed (Fiend)
Source: Player’s Handbook (2024) p. 273. Available in the SRD
title: Otherworldly Steed (Fiend)
*Large fiend, Neutral*
- **Armor Class** (10 + 1 per spell level)
- **Hit Points** 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level) (5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level))
- **Speed** 60 ft., fly 60 ft. (requires level 4+ spell)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|12 (+1)|14 (+2)| 6 (-2)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** telepathy 1 mile (works only with you)
- **Challenge**
## Traits
***Life Bond.*** When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
## Actions
***Otherworldly Slam.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8` + the spell's level Necrotic damage.
## Bonus Actions
***Fell Glare (Recharges after a Long Rest).*** *Wisdom Saving Throw:* DC equals your spell save DC, one creature within 60 feet the steed can see. *Failure:* The target has the [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition until the end of your next turn.