publish: true
aliases:

  • Tanarukk
    created: 2026-03-09T12:15:34.009-04:00
    modified: 2026-03-09T12:15:34.009-04:00
    published: 2026-03-09T12:15:34.009-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mpmm
  • ttrpg-cli/monster/cr/5
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/environment/underdark
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/fiend/demon
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Tanarukk

Source: Mordenkainen Presents: Monsters of the Multiverse p. 240, Volo’s Guide to Monsters p. 186

A quote from Tasha

I believe spite can be an excellent motivator. But unchecked fury? That rarely leads to anything more than a big mess.

When demonic influence corrupts the leadership of a people or an organization, the leaders might embrace abyssal magic to make tanarukks, using these ferocious warriors to bolster their followers’ strength.

The demon lord Baphomet gladly shares the secret of creating tanarukks with those who entreat him for power; the cult of Gruumsh has also mastered a ritual for this purpose, and bestows it on those deemed worthy. Whatever process is used corrupts the subject, transforming them into a vicious Fiend.

Although tanarukks are valued as fearsome fighters, they are a threat to their allies off the battlefield. When not in combat, a tanarukk is destructive and volatile and is usually kept imprisoned by its allies. If unrestrained, a free tanarukk embarks on a rampage, attempting to take over by force. Most such coups fail but are costly nonetheless. If a tanarukk does seize the leadership of a group, reckless raiding or even war is the course they inevitably choose.

title: Tanarukk
![](Mechanics/CLI/bestiary/fiend/token/tanarukk-mpmm.webp#token)
*Medium fiend (demon), Typically  Chaotic Evil*
 
- **Armor Class** 14 (natural armor)
- **Hit Points** 95 (`10d8 + 50`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|20 (+5)| 9 (-1)| 9 (-1)| 9 (-1)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +2, [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Resistances** fire, poison
- **Gear** [greatsword](Mechanics/CLI/items/greatsword-xphb.md)
- **Languages** Abyssal, Common, plus any one language
- **Challenge** 5
 
## Traits
 
***Magic Resistance.*** The tanarukk has advantage on saving throws against spells and other magical effects.
 
## Actions
 
***Multiattack.*** The tanarukk makes one Bite attack and one Greatsword attack.
 
***Bite.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage.
 
***Greatsword.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage.
 
## Bonus Actions
 
***Aggressive.*** The tanarukk moves up to its speed toward an enemy that it can see.
 
## Reactions
 
***Unbridled Fury.*** In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.

Environment

hill, mountain, underdark