Troll (Loathsome Limb; Severed Head)
Source: Monster Manual p. 291. Available in the SRD and the Basic Rules (2014)
title: Troll (Loathsome Limb; Severed Head)
*Tiny giant, Chaotic Evil*
- **Armor Class** 13 (natural armor)
- **Hit Points** 10
- **Speed** 0 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|20 (+5)| 7 (-2)| 9 (-1)| 7 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** Giant
- **Challenge** 5
## Traits
***Keen Smell.*** The troll has advantage on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks that rely on smell.
***Regeneration.*** The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
## Actions
***Bite.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 7 (`1d6 + 4`) piercing damage.Environment
underdark, mountain, forest, swamp, hill, arctic