Archmage (Familiar)
Source: Monster Manual p. 342. Available in the SRD
title: Archmage (Familiar)
*Medium humanoid (any race), Any alignment*
- **Armor Class** 12 (15 with [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md))
- **Hit Points** 99 (`18d8 + 18`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)|
- **Proficiency Bonus** +4
- **Saving Throws** Intelligence +9, Wisdom +6
- **Skills** [Arcana](Mechanics/CLI/rules/skills.md#Arcana) +13, [History](Mechanics/CLI/rules/skills.md#History) +13
- **Senses** passive Perception 12
- **Damage Resistances** damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin)
- **Gear** [dagger](Mechanics/CLI/items/dagger-xphb.md)
- **Languages** any six languages
- **Challenge** 12
## Traits
***Spellcasting.*** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, `+9` to hit with spell attacks). The archmage can cast [disguise self](Mechanics/CLI/spells/disguise-self-xphb.md) and [invisibility](Mechanics/CLI/spells/invisibility-xphb.md) at will and has the following wizard spells prepared:
**Cantrips (at will):** [fire bolt](Mechanics/CLI/spells/fire-bolt-xphb.md), [light](Mechanics/CLI/spells/light-xphb.md), [mage hand](Mechanics/CLI/spells/mage-hand-xphb.md), [prestidigitation](Mechanics/CLI/spells/prestidigitation-xphb.md), [shocking grasp](Mechanics/CLI/spells/shocking-grasp-xphb.md)
**1st level (4 slots):** [detect magic](Mechanics/CLI/spells/detect-magic-xphb.md), [find familiar](Mechanics/CLI/spells/find-familiar-xphb.md) (one of the creatures described in the spell or some other Tiny monster, such as a [crawling claw](Mechanics/CLI/bestiary/undead/crawling-claw.md), [imp](Mechanics/CLI/bestiary/fiend/imp-xmm.md), [pseudodragon](Mechanics/CLI/bestiary/dragon/pseudodragon-xmm.md), or [quasit](Mechanics/CLI/bestiary/fiend/quasit-xmm.md)), [identify](Mechanics/CLI/spells/identify-xphb.md), [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md)*, [magic missile](Mechanics/CLI/spells/magic-missile-xphb.md)
**2nd level (3 slots):** [detect thoughts](Mechanics/CLI/spells/detect-thoughts-xphb.md), [mirror image](Mechanics/CLI/spells/mirror-image-xphb.md), [misty step](Mechanics/CLI/spells/misty-step-xphb.md)
**3rd level (3 slots):** [counterspell](Mechanics/CLI/spells/counterspell-xphb.md), [fly](Mechanics/CLI/spells/fly-xphb.md), [lightning bolt](Mechanics/CLI/spells/lightning-bolt-xphb.md)
**4th level (3 slots):** [banishment](Mechanics/CLI/spells/banishment-xphb.md), [fire shield](Mechanics/CLI/spells/fire-shield-xphb.md), [stoneskin](Mechanics/CLI/spells/stoneskin-xphb.md)*
**5th level (3 slots):** [cone of cold](Mechanics/CLI/spells/cone-of-cold-xphb.md), [scrying](Mechanics/CLI/spells/scrying-xphb.md), [wall of force](Mechanics/CLI/spells/wall-of-force-xphb.md)
**6th level (1 slots):** [globe of invulnerability](Mechanics/CLI/spells/globe-of-invulnerability-xphb.md)
**7th level (1 slots):** [teleport](Mechanics/CLI/spells/teleport-xphb.md)
**8th level (1 slots):** [mind blank](Mechanics/CLI/spells/mind-blank-xphb.md)*
**9th level (1 slots):** [time stop](Mechanics/CLI/spells/time-stop-xphb.md)
*The archmage casts these spells on itself before combat.
***Magic Resistance.*** The archmage has advantage on saving throws against spells and other magical effects.
## Actions
***Dagger.*** *Melee or Ranged Weapon Attack:* `+6` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.Environment
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