publish: true
aliases:

  • Bard
    created: 2026-03-09T12:15:34.007-04:00
    modified: 2026-03-09T12:15:34.007-04:00
    published: 2026-03-09T12:15:34.007-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mpmm
  • ttrpg-cli/monster/cr/2
  • ttrpg-cli/monster/environment/urban
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/humanoid
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Bard

Source: Mordenkainen Presents: Monsters of the Multiverse p. 59, Volo’s Guide to Monsters p. 211

Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons.

Each bard is a master of at least one type of performance. You may choose a bard’s main type, or you may roll on the Bard Performance Types table to determine it.

Bard Performance Types

dice: d10Performance Type
1Poetry
2Singing
3Bagpipe
4Flute
5Dancing
6Drum
7Lute
8Puppetry
9Mime
10Acting
^bard-performance-types
title: Bard
![](Mechanics/CLI/bestiary/humanoid/token/bard-mpmm.webp#token)
*Medium humanoid, Any alignment*
 
- **Armor Class** 15 ([chain shirt](Mechanics/CLI/items/chain-shirt-xphb.md))
- **Hit Points** 44 (`8d8 + 8`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** Dexterity +4, Wisdom +3
- **Skills** [Acrobatics](Mechanics/CLI/rules/skills.md#Acrobatics) +4, [Perception](Mechanics/CLI/rules/skills.md#Perception) +5, [Performance](Mechanics/CLI/rules/skills.md#Performance) +6
- **Senses** passive Perception 15
- **Gear** [shortbow](Mechanics/CLI/items/shortbow-xphb.md), [shortsword](Mechanics/CLI/items/shortsword-xphb.md)
- **Languages** any two languages
- **Challenge** 2
 
## Actions
 
***Multiattack.*** The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
 
***Shortsword.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Shortbow.*** *Ranged Weapon Attack:* `+4` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Cacophony (Recharge 4-6).*** Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (`2d8`) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.
 
***Spellcasting.*** The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
 
**At will:** [dancing lights](Mechanics/CLI/spells/dancing-lights-xphb.md), [mage hand](Mechanics/CLI/spells/mage-hand-xphb.md), [prestidigitation](Mechanics/CLI/spells/prestidigitation-xphb.md)
 
**1/day each:** [charm person](Mechanics/CLI/spells/charm-person-xphb.md), [invisibility](Mechanics/CLI/spells/invisibility-xphb.md), [sleep](Mechanics/CLI/spells/sleep-xphb.md)
 
## Bonus Actions
 
***Taunt (2/Day).*** The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.

Environment

urban