Berserker
Source: Valda’s Spire of Secrets (2024)
Ruthless and fierce, the berserker tears across the battlefield in a wild frenzy, devastating their enemies with boundless rage.
title: Berserker

*Small or Medium humanoid (Cohort), Neutral*
- **Armor Class** (11 plus your Charisma modifier)
- **Hit Points** 7 plus seven times your Captain level (the berserker has a number of Hit Dice [d8s] equal to your Captain level) (7 plus seven times your Captain level (the berserker has a number of Hit Dice [d8s] equal to your Captain level))
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|14 (+2)| 9 (-1)|10 (+0)| 9 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** 3+PB, 2+PB
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +5, [Survival](Mechanics/CLI/rules/skills.md#Survival) +2
- **Senses** passive Perception 10
- **Gear** [greataxe](Mechanics/CLI/items/greataxe-xphb.md), four [handaxes](Mechanics/CLI/items/handaxe-xphb.md)
- **Languages** Common plus one other language
- **Challenge**
## Traits
***Proficiencies.*** Simple and Martial weapons; Shields
***Bloodied Frenzy.*** While [Bloodied](Mechanics/CLI/rules/conditions.md#Bloodied), the berserker has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on attack rolls and saving throws.
***Level 5.*** Martial Excellence. The berserker has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
***Level 13.*** Bloodied Resolve. While [Bloodied](Mechanics/CLI/rules/conditions.md#Bloodied), the berserker has [Resistance](Mechanics/CLI/rules/variant-rules/resistance-xphb.md) to Bludgeoning, Piercing, and Slashing damage.
## Actions
***Greataxe.*** *Melee Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft. *Hit:* `1d12` plus your Charisma modifier Slashing damage.
***Handaxe.*** *Melee or Ranged Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft or range 20/60 ft. *Hit:* `1d6` plus your Charisma modifier Slashing damage.
## Bonus Actions
***Level 5.*** Adrenaline Burst. The berserker gains [Temporary Hit Points](Mechanics/CLI/rules/variant-rules/temporary-hit-points-xphb.md) equal to half your Captain level.
***Level 9.*** Furious Strike. The berserker deals `1d10` extra damage on a hit with a weapon. The damage is the same type dealt by the weapon.
## Reactions
***Level 17.*** Retaliation. Trigger: A creature within 5 feet of the berserker deals damage to it. _Response:_ The berserker makes one melee attack.