Blackguard

Source: Mordenkainen Presents: Monsters of the Multiverse p. 63, Volo’s Guide to Monsters p. 211

Blackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They consort with Fiends and Undead, and they reject many of the goodly things from their former lives.

Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena. You may choose a blackguard’s accoutrement or roll on the Blackguard Accoutrements table to determine it.

Blackguard Accoutrements

dice: d8Accoutrement
1Armor etched with stylized depictions of gruesome battles
2Helm wrought in the shape of a demonic boar
3Helm wrought to resemble a death mask
4Cloak decorated with bloody handprints
5Curls of inky smoke seeping from armor at the joints
6Dozens of flies buzzing about the blackguard
7Severed hand hanging from a chain around the blackguard’s neck
8Glaive adorned with a length of cloth bearing the words “I choose violence”
^blackguard-accoutrements
title: Blackguard
![](Mechanics/CLI/bestiary/humanoid/token/blackguard-mpmm.webp#token)
*Medium humanoid (paladin), Typically  Neutral Evil*
 
- **Armor Class** 18 ([plate](Mechanics/CLI/items/plate-armor-xphb.md))
- **Hit Points** 119 (`14d8 + 56`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|18 (+4)|11 (+0)|14 (+2)|15 (+2)|
 
- **Proficiency Bonus** +3
- **Saving Throws** Wisdom +5, Charisma +5
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +7, [Deception](Mechanics/CLI/rules/skills.md#Deception) +5, [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +5
- **Senses** passive Perception 12
- **Gear** [glaive](Mechanics/CLI/items/glaive-xphb.md), [shortbow](Mechanics/CLI/items/shortbow-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 8
 
## Actions
 
***Multiattack.*** The blackguard makes three attacks, using Glaive, Shortbow, or both.
 
***Glaive.*** *Melee Weapon Attack:* `+7` to hit, reach 10 ft., one target. *Hit:* 9 (`1d10 + 4`) slashing damage plus 9 (`2d8`) necrotic damage.
 
***Shortbow.*** *Ranged Weapon Attack:* `+3` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Dreadful Aspect (Recharges after a Short or Long Rest).*** Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be [frightened](Mechanics/CLI/rules/conditions.md#Frightened) of the blackguard for 1 minute. If a [frightened](Mechanics/CLI/rules/conditions.md#Frightened) target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
 
***Spellcasting.*** The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
 
**2/day each:** [command](Mechanics/CLI/spells/command-xphb.md), [dispel magic](Mechanics/CLI/spells/dispel-magic-xphb.md), [find steed](Mechanics/CLI/spells/find-steed-xphb.md)
 
## Bonus Actions
 
***Smite.*** Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
 
***Blind.*** The target is [blinded](Mechanics/CLI/rules/conditions.md#Blinded) for 1 minute. The [blinded](Mechanics/CLI/rules/conditions.md#Blinded) target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
 
***Shove.*** The target is pushed up to 10 feet away and knocked [prone](Mechanics/CLI/rules/conditions.md#Prone).

Environment

underdark, urban