publish: true
aliases:
- Booyahg Wielder
created: 2026-03-09T12:15:33.789-04:00
modified: 2026-03-09T12:15:33.789-04:00
published: 2026-03-09T12:15:33.789-04:00
tags: - ttrpg-cli/compendium/src/5e/vgm
- ttrpg-cli/monster/cr/1-4
- ttrpg-cli/monster/size/small
- ttrpg-cli/monster/type/humanoid/goblinoid
cssclasses: - json5e-monster
obsidianUIMode: preview
Booyahg Wielder
Source: Volo’s Guide to Monsters p. 42
This goblin found a magic item (a necklace of fireballs, a circlet of blasting, or the like) and learned how to use it.
Booyahgs
Spellcasters of any sort among the goblins are rare. Goblins typically lack the intelligence and patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms. To them all magic is “booyahg,” and the word is part of the name they give to any of its practitioners.
A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of boss.
Statblock
title: Booyahg Wielder

*Small humanoid (goblinoid), Neutral Evil*
- **Armor Class** 15 ([leather armor](Mechanics/CLI/items/leather-armor-xphb.md), [shield](Mechanics/CLI/items/shield-xphb.md))
- **Hit Points** 7 (`2d6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +6
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 9
- **Gear** [scimitar](Mechanics/CLI/items/scimitar-xphb.md), [shortbow](Mechanics/CLI/items/shortbow-xphb.md)
- **Languages** Common, Goblin
- **Challenge** 1/4
## Traits
***Nimble Escape.*** The goblin can take the [Disengage](Mechanics/CLI/rules/actions.md#Disengage) or [Hide](Mechanics/CLI/rules/actions.md#Hide) action as a bonus action on each of its turns.
***Special Equipment.*** The goblin found a magic item (a [necklace of fireballs](Mechanics/CLI/items/necklace-of-fireballs.md), a [circlet of blasting](Mechanics/CLI/items/circlet-of-blasting.md), or the like) and learned how to use it.
## Actions
***Scimitar.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
***Shortbow.*** *Ranged Weapon Attack:* `+4` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.