Champion
Source: Mordenkainen Presents: Monsters of the Multiverse p. 74, Volo’s Guide to Monsters p. 212

A quote from Mordenkainen
Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering.
Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.
A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion’s Coats of Arms table to determine it.
Champion’s Coat of Arms
| dice: d12 | Coat of Arms |
|---|---|
| 1 | Three lit candles on a purple field |
| 2 | Sea serpent coiled around a trident on a blue field |
| 3 | Hunting horn banded in gold on a gray field |
| 4 | Raised fist grasping an anchor on a quartered field of blue and white |
| 5 | Turtle with crenelated tower on its shell on a white field |
| 6 | Dragon skull supported on either side by dragon wings on a red field |
| 7 | Yellow chicken foot on a black field |
| 8 | Lightning bolt splitting a galley in two on a blue field |
| 9 | Two crouching displacer beasts facing each other on a yellow field |
| 10 | Knotted brambles on a green field |
| 11 | Red owlbear with a silver crown on a checkered field of black and white |
| 12 | Black anvil cracked down the middle on an orange field |
| ^champions-coat-of-arms |
title: Champion

*Medium humanoid, Any alignment*
- **Armor Class** 18 ([plate](Mechanics/CLI/items/plate-armor-xphb.md))
- **Hit Points** 143 (`22d8 + 44`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|15 (+2)|14 (+2)|10 (+0)|14 (+2)|12 (+1)|
- **Proficiency Bonus** +4
- **Saving Throws** Strength +9, Constitution +6
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +9, [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +5, [Perception](Mechanics/CLI/rules/skills.md#Perception) +6
- **Senses** passive Perception 16
- **Gear** [greatsword](Mechanics/CLI/items/greatsword-xphb.md), [shortbow](Mechanics/CLI/items/shortbow-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 9
## Traits
***Indomitable (2/Day).*** The champion rerolls a failed saving throw.
## Actions
***Multiattack.*** The champion makes three Greatsword or Shortbow attacks.
***Greatsword.*** *Melee Weapon Attack:* `+9` to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage, plus 7 (`2d6`) slashing damage if the champion has more than half of its total hit points remaining.
***Shortbow.*** *Ranged Weapon Attack:* `+6` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, plus 7 (`2d6`) piercing damage if the champion has more than half of its total hit points remaining.
## Bonus Actions
***Second Wind (Recharges after a Short or Long Rest).*** The champion regains 20 hit points.Environment
desert, urban