Champion

Source: Mordenkainen Presents: Monsters of the Multiverse p. 74, Volo’s Guide to Monsters p. 212

A quote from Mordenkainen

Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering.

Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.

A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion’s Coats of Arms table to determine it.

Champion’s Coat of Arms

dice: d12Coat of Arms
1Three lit candles on a purple field
2Sea serpent coiled around a trident on a blue field
3Hunting horn banded in gold on a gray field
4Raised fist grasping an anchor on a quartered field of blue and white
5Turtle with crenelated tower on its shell on a white field
6Dragon skull supported on either side by dragon wings on a red field
7Yellow chicken foot on a black field
8Lightning bolt splitting a galley in two on a blue field
9Two crouching displacer beasts facing each other on a yellow field
10Knotted brambles on a green field
11Red owlbear with a silver crown on a checkered field of black and white
12Black anvil cracked down the middle on an orange field
^champions-coat-of-arms
title: Champion
![](Mechanics/CLI/bestiary/humanoid/token/champion-mpmm.webp#token)
*Medium humanoid, Any alignment*
 
- **Armor Class** 18 ([plate](Mechanics/CLI/items/plate-armor-xphb.md))
- **Hit Points** 143 (`22d8 + 44`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|15 (+2)|14 (+2)|10 (+0)|14 (+2)|12 (+1)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Strength +9, Constitution +6
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +9, [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +5, [Perception](Mechanics/CLI/rules/skills.md#Perception) +6
- **Senses** passive Perception 16
- **Gear** [greatsword](Mechanics/CLI/items/greatsword-xphb.md), [shortbow](Mechanics/CLI/items/shortbow-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 9
 
## Traits
 
***Indomitable (2/Day).*** The champion rerolls a failed saving throw.
 
## Actions
 
***Multiattack.*** The champion makes three Greatsword or Shortbow attacks.
 
***Greatsword.*** *Melee Weapon Attack:* `+9` to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage, plus 7 (`2d6`) slashing damage if the champion has more than half of its total hit points remaining.
 
***Shortbow.*** *Ranged Weapon Attack:* `+6` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, plus 7 (`2d6`) piercing damage if the champion has more than half of its total hit points remaining.
 
## Bonus Actions
 
***Second Wind (Recharges after a Short or Long Rest).*** The champion regains 20 hit points.

Environment

desert, urban