Champion

Source: Valda’s Spire of Secrets (2024)

A champion is a skilled, tactical fighter, just as comfortable in the saddle during military drills as armored on the field of battle.

title: Champion
![](https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Champion.webp#token)
*Small or Medium humanoid (Cohort), Neutral*
 
- **Armor Class** 18 
- **Hit Points** 6 plus six times your Captain level (the champion has a number of Hit Dice [d8s] equal to your Captain level)  (6 plus six times your Captain level (the champion has a number of Hit Dice [d8s] equal to your Captain level))
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** 3+PB, 1+PB
- **Skills** [Animal Handling](Mechanics/CLI/rules/skills.md#Animal%20Handling) +2, [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +5
- **Senses** passive Perception 10
- **Gear** [battleaxe](Mechanics/CLI/items/battleaxe-xphb.md), [chain mail](Mechanics/CLI/items/chain-mail-xphb.md), four [javelins](Mechanics/CLI/items/javelin-xphb.md), [shield](Mechanics/CLI/items/shield-xphb.md)
- **Languages** Common plus one other language
- **Challenge** 
 
## Traits
 
***Proficiencies.*** Simple and Martial weapons; Light, Medium, and Heavy armor, Shields
 
***Level 5.*** Martial Excellence. The champion has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
 
***Level 13.*** Indomitable (2/Day). The champion rerolls a failed saving throw with a bonus equal to your Captain level.
 
## Actions
 
***Battleaxe.*** *Melee Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft. *Hit:* `1d8` plus your Charisma modifier Slashing damage.
 
***Javelin.*** *Ranged Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), range 30/120 ft. *Hit:* `1d6` plus your Charisma modifier Piercing damage.
 
***Level 5.*** Flurry (1/Day). The champion makes three attacks in any combination with [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md), regardless of circumstance.
 
***Level 17.*** Multiattack. The champion makes two attacks in any combination.
 
## Bonus Actions
 
***Second Wind (2/Day).*** The champion regains [Hit Points](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) equal to your Captain level.
 
***Level 9.*** Keen Strike. The champion deals `1d8` extra damage on a hit with a weapon. The damage is the same type dealt by the weapon.