Commoner
Source: Valda’s Spire of Secrets (2024) p. 0
Commoners comprise the vast majority of people who seek out neither danger nor adventure. When one seeks out the adventuring lifestyle alongside a Captain, they are a blank slate, trainable into the perfect companion in battle.
title: Commoner

*Small or Medium humanoid (Cohort), Neutral*
- **Armor Class** 11
- **Hit Points** 5 plus five times your Captain level (the commoner has a number of Hit Dice [d8s] equal to your Captain level) (5 plus five times your Captain level (the commoner has a number of Hit Dice [d8s] equal to your Captain level))
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Gear** [club](Mechanics/CLI/items/club-xphb.md), [leather armor](Mechanics/CLI/items/leather-armor-xphb.md), [sling](Mechanics/CLI/items/sling-xphb.md)
- **Languages** Common
- **Challenge**
## Traits
***Ability Scores.*** Assign the following numbers to the commoner's ability scores: 15, 14, 13, 12, 10, 8. The Commoner's Constitution can be assigned a score no higher than 13. The commoner's [Hit Point](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) maximum increases by your Captain level times its Constitution modifier.
***Beginner's Luck (3/Day).*** The commoner gives itself [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on a [D20 Test](Mechanics/CLI/rules/variant-rules/d20-test-xphb.md).
***Skills.*** Pick any 2 skills to gain proficiency in.
***Feats.*** The commoner gains one of the following Origin feats: [Magic Initiate](Mechanics/CLI/feats/magic-initiate-xphb.md), [Savage Attacker](Mechanics/CLI/feats/savage-attacker-xphb.md), or [Skilled](Mechanics/CLI/feats/skilled-xphb.md). At Captain levels 5, 9, 13, and 17, the commoner gains a General feat.
***Level 5.*** Martial Excellence. The commoner has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13. Actions
***Club.*** *Melee Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft. *Hit:* `1d4` plus your Charisma modifier Bludgeoning damage.
***Sling.*** *Ranged Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), range 30/120 ft. *Hit:* `1d4` plus your Charisma modifier Bludgeoning damage.