publish: true
aliases:
- Cultist
created: 2026-03-09T12:15:33.884-04:00
modified: 2026-03-09T12:15:33.884-04:00
published: 2026-03-09T12:15:33.884-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/1-8
- ttrpg-cli/monster/environment/urban
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/humanoid/any-race
cssclasses: - json5e-monster
obsidianUIMode: preview
Cultist
Source: Monster Manual p. 345. Available in the SRD and the Basic Rules (2014)

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
title: Cultist

*Medium humanoid (any race), Any Non-Good alignment*
- **Armor Class** 12 ([leather armor](Mechanics/CLI/items/leather-armor-xphb.md))
- **Hit Points** 9 (`2d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Deception](Mechanics/CLI/rules/skills.md#Deception) +2, [Religion](Mechanics/CLI/rules/skills.md#Religion) +2
- **Senses** passive Perception 10
- **Gear** [scimitar](Mechanics/CLI/items/scimitar-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 1/8
## Traits
***Dark Devotion.*** The cultist has advantage on saving throws against being [charmed](Mechanics/CLI/rules/conditions.md#Charmed) or [frightened](Mechanics/CLI/rules/conditions.md#Frightened).
## Actions
***Scimitar.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) slashing damage.Environment
urban