Daask Raider
Source: Eberron: Forge of the Artificer p. 58

Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
title: Daask Raider

*Medium humanoid (gnoll), Neutral Evil*
- **Armor Class** 15
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|13 (+1)|10 (+0)|11 (+0)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** Strength +5
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +5, [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** Common, Gnoll
- **Challenge** 1
## Traits
***Pack Tactics.*** The raider has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition.
## Actions
***Pummel.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 5 (`1d4 + 3`) Bludgeoning damage.
## Reactions
***Smackback.*** Trigger: The raider takes damage from a creature within 5 feet. _Response:_ The raider makes one Pummel attack, targeting the triggering creature.