Dreaming Dark Infiltrator

Source: Eberron: Forge of the Artificer p. 59

Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.

title: Dreaming Dark Infiltrator
![](Mechanics/CLI/bestiary/humanoid/token/dreaming-dark-infiltrator-efa.webp#token)
*Small or Medium humanoid, Lawful Evil*
 
- **Armor Class** 15 
- **Hit Points** 104 (`16d8 + 32`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|17 (+3)|15 (+2)|18 (+4)|16 (+3)|17 (+3)|
 
- **Proficiency Bonus** +3
- **Saving Throws** Intelligence +7, Wisdom +6, Charisma +6
- **Skills** [Deception](Mechanics/CLI/rules/skills.md#Deception) +6, [Insight](Mechanics/CLI/rules/skills.md#Insight) +6, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +6
- **Senses** [Truesight](Mechanics/CLI/rules/senses.md#Truesight) 30 ft., passive Perception 13
- **Damage Resistances** psychic
- **Gear** [chain shirt](Mechanics/CLI/items/chain-shirt-xphb.md)
- **Languages** Common, Quori; telepathy 120 ft.
- **Challenge** 7
 
## Actions
 
***Multiattack.*** The infiltrator makes three Mind Blade attacks.
 
***Mind Blade.*** *Melee  or Ranged Attack Roll:* `+7`, reach 5 ft. or range 30 ft. *Hit:* 14 (`3d6 + 4`) Psychic damage.
 
***Spellcasting.*** The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
 
**3/day:** [Detect Thoughts](Mechanics/CLI/spells/detect-thoughts-xphb.md)
 
**1/day:** [Synaptic Static](Mechanics/CLI/spells/synaptic-static-xphb.md)
 
## Bonus Actions
 
***Mind Curse.*** *Wisdom Saving Throw:* DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. *Failure:* The target takes 14 (`4d6`) Psychic damage and is cursed. While cursed in this way, it has [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md) on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a [Short](Mechanics/CLI/rules/variant-rules/short-rest-xphb.md) or [Long Rest](Mechanics/CLI/rules/variant-rules/long-rest-xphb.md), ending the effect on itself on a success. *Success:* Half damage only.