Grung Wildling

Source: Mordenkainen Presents: Monsters of the Multiverse p. 150, Volo’s Guide to Monsters p. 157

Gifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops.

Grungs

Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.

Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons.

Statblock

title: Grung Wildling
![](Mechanics/CLI/bestiary/humanoid/token/grung-wildling-mpmm.webp#token)
*Small humanoid, Any alignment*
 
- **Armor Class** 16 (natural armor)
- **Hit Points** 27 (`5d6 + 10`) 
- **Speed** 25 ft., climb 25 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|16 (+3)|15 (+2)|10 (+0)|15 (+2)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** Dexterity +5
- **Skills** [Athletics](Mechanics/CLI/rules/skills.md#Athletics) +2, [Perception](Mechanics/CLI/rules/skills.md#Perception) +4, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +5, [Survival](Mechanics/CLI/rules/skills.md#Survival) +4
- **Senses** passive Perception 14
- **Damage Immunities** poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Gear** [dagger](Mechanics/CLI/items/dagger-xphb.md), [shortbow](Mechanics/CLI/items/shortbow-xphb.md)
- **Languages** Grung
- **Challenge** 1
 
## Traits
 
***Amphibious.*** The grung can breathe air and water.
 
***Poisonous Skin.*** Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) for 1 minute. A [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
***Standing Leap.*** The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
 
***Water Dependency.*** If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of [exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion) at the end of that day. The grung can recover from this [exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion) only through magic or by immersing itself in water for at least 1 hour.
 
## Actions
 
***Dagger.*** *Melee  or Ranged Weapon Attack:* `+5` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage plus 5 (`2d4`) poison damage.
 
***Shortbow.*** *Ranged Weapon Attack:* `+5` to hit, range 80/320 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage plus 5 (`2d4`) poison damage.
 
***Spellcasting.*** The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
 
**At will:** [druidcraft](Mechanics/CLI/spells/druidcraft-xphb.md)
 
**3/day each:** [cure wounds](Mechanics/CLI/spells/cure-wounds-xphb.md), [spike growth](Mechanics/CLI/spells/spike-growth-xphb.md)
 
**2/day:** [plant growth](Mechanics/CLI/spells/plant-growth-xphb.md)

Environment

forest