Hunter
Source: Valda’s Spire of Secrets (2024)
A hunter is a naturally skilled tracker and outlander, as comfortable in the depths of the woods as in a tavern or town.
title: Hunter

*Small or Medium humanoid (Cohort), Neutral*
- **Armor Class** 15
- **Hit Points** 6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level) (6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level))
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|16 (+3)|13 (+1)| 9 (-1)|13 (+1)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** 0+PB, 3+PB
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3, [Survival](Mechanics/CLI/rules/skills.md#Survival) +3
- **Senses** passive Perception 13
- **Gear** [longbow](Mechanics/CLI/items/longbow-xphb.md), [scimitar](Mechanics/CLI/items/scimitar-xphb.md), [studded leather armor](Mechanics/CLI/items/studded-leather-armor-xphb.md)
- **Languages** Common plus one other language
- **Challenge**
## Traits
***Proficiencies.*** Simple and Martial weapons; Light and Medium armor, Shields
***Level 5.*** Martial Excellence. The hunter has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
***Level 13.*** Elusive. Ranged attacks against the hunter have [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md).
## Actions
***Scimitar.*** *Melee Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft. *Hit:* `1d6` plus your Charisma modifier Piercing damage.
***Longbow.*** *Ranged Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), range 80/320 ft. *Hit:* `1d8` plus your Charisma modifier Piercing damage.
***Level 5.*** Trick Shot. *Dexterity Saving Throw:* DC equals your Cohort save DC, one creature within range of the hunter's weapon. *Failure:* The hunter chooses one of the following effects:
- **Pushed.** The target is pushed 10 feet straight away from the hunter.
- **Prone.** The target has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition.
- **Sapped.** The target has [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md) on its next attack before the start of the hunter's next turn.
## Bonus Actions
***Archer's Mark.*** When the hunter hits with a Ranged weapon, it marks the target. The hunter has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on ranged attack rolls against the marked target for 1 minute or until it uses this feature again.
***Level 9.*** Bullseye Strike. The hunter deals `1d10` extra damage on a hit with a Ranged weapon. The damage is the same type dealt by the weapon.
***Level 17.*** Kill Shot (1/Day). The hunter deals `4d10` extra damage on a hit with a Ranged weapon. If the target has 50 [Hit Points](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) or fewer after taking damage, it dies.