Mage (Familiar)
Source: Monster Manual p. 347. Available in the SRD and the Basic Rules (2014)
title: Mage (Familiar)
*Medium humanoid (any race), Any alignment*
- **Armor Class** 12 (15 with [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md))
- **Hit Points** 40 (`9d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)|
- **Proficiency Bonus** +3
- **Saving Throws** Intelligence +6, Wisdom +4
- **Skills** [Arcana](Mechanics/CLI/rules/skills.md#Arcana) +6, [History](Mechanics/CLI/rules/skills.md#History) +6
- **Senses** passive Perception 11
- **Gear** [dagger](Mechanics/CLI/items/dagger-xphb.md)
- **Languages** any four languages
- **Challenge** 6
## Traits
***Spellcasting.*** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, `+6` to hit with spell attacks). The mage has the following wizard spells prepared:
**Cantrips (at will):** [fire bolt](Mechanics/CLI/spells/fire-bolt-xphb.md), [light](Mechanics/CLI/spells/light-xphb.md), [mage hand](Mechanics/CLI/spells/mage-hand-xphb.md), [prestidigitation](Mechanics/CLI/spells/prestidigitation-xphb.md)
**1st level (4 slots):** [detect magic](Mechanics/CLI/spells/detect-magic-xphb.md), [find familiar](Mechanics/CLI/spells/find-familiar-xphb.md) (one of the creatures described in the spell or some other Tiny monster, such as a [crawling claw](Mechanics/CLI/bestiary/undead/crawling-claw.md), [imp](Mechanics/CLI/bestiary/fiend/imp-xmm.md), [pseudodragon](Mechanics/CLI/bestiary/dragon/pseudodragon-xmm.md), or [quasit](Mechanics/CLI/bestiary/fiend/quasit-xmm.md)), [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md), [magic missile](Mechanics/CLI/spells/magic-missile-xphb.md), [shield](Mechanics/CLI/spells/shield-xphb.md)
**2nd level (3 slots):** [misty step](Mechanics/CLI/spells/misty-step-xphb.md), [suggestion](Mechanics/CLI/spells/suggestion-xphb.md)
**3rd level (3 slots):** [counterspell](Mechanics/CLI/spells/counterspell-xphb.md), [fireball](Mechanics/CLI/spells/fireball-xphb.md), [fly](Mechanics/CLI/spells/fly-xphb.md)
**4th level (3 slots):** [greater invisibility](Mechanics/CLI/spells/greater-invisibility-xphb.md), [ice storm](Mechanics/CLI/spells/ice-storm-xphb.md)
**5th level (1 slots):** [cone of cold](Mechanics/CLI/spells/cone-of-cold-xphb.md)
## Actions
***Dagger.*** *Melee or Ranged Weapon Attack:* `+5` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.Environment
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