Scoundrel

Source: Valda’s Spire of Secrets (2024)

Stealthy and subversive, the scoundrel is as adept an assassin as a burglar or thief.

title: Scoundrel
![](https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Scoundrel.webp#token)
*Small or Medium humanoid (Cohort), Neutral*
 
- **Armor Class** 15 
- **Hit Points** 6 plus six times your Captain level (the scoundrel has a number of Hit Dice [d8s] equal to your Captain level)  (6 plus six times your Captain level (the scoundrel has a number of Hit Dice [d8s] equal to your Captain level))
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|16 (+3)|12 (+1)|11 (+0)|10 (+0)|13 (+1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** 3+PB, 0+PB, 0+PB
- **Skills** [Acrobatics](Mechanics/CLI/rules/skills.md#Acrobatics) +5, [Perception](Mechanics/CLI/rules/skills.md#Perception) +2, [Sleight of Hand](Mechanics/CLI/rules/skills.md#Sleight%20of%20Hand) +5, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +5
- **Senses** passive Perception 12
- **Gear** [shortbow](Mechanics/CLI/items/shortbow-xphb.md), two [shortswords](Mechanics/CLI/items/shortsword-xphb.md), [studded leather armor](Mechanics/CLI/items/studded-leather-armor-xphb.md)
- **Languages** Common plus one other language
- **Challenge** 
 
## Traits
 
***Proficiencies.*** Simple weapons, Martial weapons that have the [Finesse](Mechanics/CLI/rules/item-properties.md#Finesse) or [Light](Mechanics/CLI/rules/item-properties.md#Light) property; Light armor
 
***Level 5.*** Martial Excellence. The scoundrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
 
***Level 17.*** Assassinate (1/Day). During the first round of combat, the scoundrel turns a hit that it makes into a [Critical Hit](Mechanics/CLI/rules/variant-rules/critical-hit-xphb.md).
 
## Actions
 
***Shortsword.*** *Melee Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), reach 5 ft. *Hit:* `1d6` plus your Charisma modifier Piercing damage.
 
***Shortbow.*** *Ranged Attack Roll:* Bonus equals your Charisma modifier plus your [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md), range 80/320 ft. *Hit:* `1d6` plus your Charisma modifier Piercing damage.
 
## Bonus Actions
 
***Cunning Action.*** The scoundrel takes the [Dash](Mechanics/CLI/rules/actions.md#Dash), [Disengage](Mechanics/CLI/rules/actions.md#Disengage), or [Hide](Mechanics/CLI/rules/actions.md#Hide) action.
 
***Level 5.*** Improved Cunning [Action](Mechanics/CLI/rules/variant-rules/action-xphb.md). The scoundrel takes the [Dodge](Mechanics/CLI/rules/actions.md#Dodge) or [Help](Mechanics/CLI/rules/actions.md#Help) action.
 
***Level 9.*** Poison Strike. The scoundrel deals an extra `2d6` Poison damage on a hit.
 
## Reactions
 
***Level 13.*** Uncanny Dodge. Trigger: The scoundrel is hit by an attack roll. _Response:_ The scoundrel halves the damage (round down).