Thri-kreen (Weapons and Psionics)
Source: Monster Manual p. 288
title: Thri-kreen (Weapons and Psionics)
*Medium humanoid (thri-kreen), Chaotic Neutral*
- **Armor Class** 15 (natural armor)
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|15 (+2)|13 (+1)| 8 (-1)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +4, [Survival](Mechanics/CLI/rules/skills.md#Survival) +3
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 13
- **Languages** Thri-kreen
- **Challenge** 1
## Traits
***Innate Spellcasting (Psionics).*** The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:
**At will:** [mage hand](Mechanics/CLI/spells/mage-hand-xphb.md) (the hand is [invisible](Mechanics/CLI/rules/conditions.md#Invisible))
**2/day each:** [blur](Mechanics/CLI/spells/blur-xphb.md), [magic weapon](Mechanics/CLI/spells/magic-weapon-xphb.md)
**1/day:** [invisibility](Mechanics/CLI/spells/invisibility-xphb.md) (self only)
***Chameleon Carapace.*** The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity ([Stealth](Mechanics/CLI/rules/skills.md#Stealth)) checks made to hide.
***Standing Leap.*** The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
## Actions
***Multiattack.*** The thri-kreen makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) for 1 minute. If the saving throw fails by 5 or more, the target is also [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed) while [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) in this way. The [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
***Claws.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage.
***Weapons Multiattack.*** The thri-kreen makes two gythka attacks or two chatkcha attacks.
***Gythka.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) slashing damage.
***Chatkcha.*** *Ranged Weapon Attack:* `+4` to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.Environment
grassland, desert