Tortle Druid
Source: Mordenkainen Presents: Monsters of the Multiverse p. 244
Many tortles view the world as a place of wonder. They live for the chance to hear a soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the world around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Statblock
title: Tortle Druid

*Medium humanoid, Any alignment*
- **Armor Class** 17 (natural armor)
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|10 (+0)|12 (+1)|11 (+0)|15 (+2)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Animal Handling](Mechanics/CLI/rules/skills.md#Animal%20Handling) +4, [Nature](Mechanics/CLI/rules/skills.md#Nature) +2, [Survival](Mechanics/CLI/rules/skills.md#Survival) +4
- **Senses** passive Perception 12
- **Languages** Aquan, Common
- **Challenge** 2
## Traits
***Hold Breath.*** The tortle can hold its breath for 1 hour.
## Actions
***Multiattack.*** The tortle makes four Claw attacks or two [Nature](Mechanics/CLI/rules/skills.md#Nature)'s Wrath attacks.
***Claw.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.
***Nature's Wrath.*** *Ranged Spell Attack:* `+4` to hit, range 90 ft., one target. *Hit:* 9 (`2d6 + 2`) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.
***Shell Defense.*** The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is [prone](Mechanics/CLI/rules/conditions.md#Prone), its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
***Spellcasting.*** The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
**At will:** [druidcraft](Mechanics/CLI/spells/druidcraft-xphb.md), [guidance](Mechanics/CLI/spells/guidance-xphb.md)
**2/day each:** [cure wounds](Mechanics/CLI/spells/cure-wounds-xphb.md), [hold person](Mechanics/CLI/spells/hold-person-xphb.md), [speak with animals](Mechanics/CLI/spells/speak-with-animals-xphb.md), [thunderwave](Mechanics/CLI/spells/thunderwave-xphb.md)Environment
coastal