Transmuter Wizard

Source: Mordenkainen Presents: Monsters of the Multiverse p. 265, Volo’s Guide to Monsters p. 218

Transmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.

Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells.

Statblock

title: Transmuter Wizard
![](Mechanics/CLI/bestiary/humanoid/token/transmuter-wizard-mpmm.webp#token)
*Medium humanoid, Any alignment*
 
- **Armor Class** 12 (15 with [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md))
- **Hit Points** 49 (`11d8`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)|
 
- **Proficiency Bonus** +3
- **Saving Throws** Intelligence +6, Wisdom +4
- **Skills** [Arcana](Mechanics/CLI/rules/skills.md#Arcana) +6, [History](Mechanics/CLI/rules/skills.md#History) +6
- **Senses** passive Perception 11
- **Languages** any four languages
- **Challenge** 5
 
## Traits
 
***Transmuter's Stone.*** The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:
 
- **Darkvision.** The transmuter has [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) out to a range of 60 feet.  
- **Resilience.** The transmuter has proficiency in Constitution saving throws.   
- **Resistance.** The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).  
- **Speed.** The transmuter's walking speed is increased by 10 feet.  
 
## Actions
 
***Multiattack.*** The transmuter makes three Arcane Burst attacks.
 
***Arcane Burst.*** *Melee  or Ranged Spell Attack:* `+6` to hit, reach 5 ft. or range 120 ft., one target. *Hit:* 19 (`3d10 + 3`) acid damage.
 
***Spellcasting.*** The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
 
**At will:** [light](Mechanics/CLI/spells/light-xphb.md), [message](Mechanics/CLI/spells/message-xphb.md), [prestidigitation](Mechanics/CLI/spells/prestidigitation-xphb.md)
 
**2/day each:** [fireball](Mechanics/CLI/spells/fireball-xphb.md), [hold person](Mechanics/CLI/spells/hold-person-xphb.md), [knock](Mechanics/CLI/spells/knock-xphb.md), [mage armor](Mechanics/CLI/spells/mage-armor-xphb.md), [polymorph](Mechanics/CLI/spells/polymorph-xphb.md), [slow](Mechanics/CLI/spells/slow-xphb.md)
 
**1/day each:** [telekinesis](Mechanics/CLI/spells/telekinesis-xphb.md)
 
## Bonus Actions
 
***Transmute (Recharge 4-6).*** The transmuter casts [alter self](Mechanics/CLI/spells/alter-self-xphb.md) or changes the benefit of Transmuter's Stone if bearing the stone.

Environment

urban