publish: true
aliases:

  • War Priest
    created: 2026-03-09T12:15:33.982-04:00
    modified: 2026-03-09T12:15:33.982-04:00
    published: 2026-03-09T12:15:33.982-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mpmm
  • ttrpg-cli/monster/cr/9
  • ttrpg-cli/monster/environment/desert
  • ttrpg-cli/monster/environment/urban
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/humanoid/cleric
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

War Priest

Source: Mordenkainen Presents: Monsters of the Multiverse p. 254, Volo’s Guide to Monsters p. 218

War priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command an army or serve as the right hand of a warlord (appears in “this book”) on the battlefield.

War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy Symbols table below, or choose one that fits your campaign.

War Priest Holy Symbols

dice: d8Holy Symbol
1Vial of iridescent liquid
2Hilt of a broken sword
3Piece of stained glass from a shrine
4Clay figurine of a ki-rin or another Celestial
5Torch carved so that a hand appears to be holding the flame
6Circlet of woven reeds
7Scrimshawed bone
8Vessel such as a cup, a jug, an urn, or an amphora
^war-priest-holy-symbols
title: War Priest
![](Mechanics/CLI/bestiary/humanoid/token/war-priest-mpmm.webp#token)
*Medium humanoid (cleric), Any alignment*
 
- **Armor Class** 18 ([plate](Mechanics/CLI/items/plate-armor-xphb.md))
- **Hit Points** 117 (`18d8 + 36`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|14 (+2)|11 (+0)|17 (+3)|13 (+1)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Constitution +6, Wisdom +7
- **Skills** [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) +5, [Religion](Mechanics/CLI/rules/skills.md#Religion) +4
- **Senses** passive Perception 13
- **Gear** [maul](Mechanics/CLI/items/maul-xphb.md)
- **Languages** any two languages
- **Challenge** 9
 
## Actions
 
***Multiattack.*** The war priest makes two Maul attacks, and it uses Holy Fire.
 
***Maul.*** *Melee Weapon Attack:* `+7` to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage  plus *Hit:* 10 (`3d6`) radiant damage.
 
***Holy Fire.*** The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (`2d8 + 3`) radiant damage, and it is [blinded](Mechanics/CLI/rules/conditions.md#Blinded) until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't [blinded](Mechanics/CLI/rules/conditions.md#Blinded).
 
***Spellcasting.*** The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
 
**At will:** [light](Mechanics/CLI/spells/light-xphb.md), [spare the dying](Mechanics/CLI/spells/spare-the-dying-xphb.md), [thaumaturgy](Mechanics/CLI/spells/thaumaturgy-xphb.md)
 
**1/day each:** [banishment](Mechanics/CLI/spells/banishment-xphb.md), [command](Mechanics/CLI/spells/command-xphb.md), [dispel magic](Mechanics/CLI/spells/dispel-magic-xphb.md), [flame strike](Mechanics/CLI/spells/flame-strike-xphb.md), [guardian of faith](Mechanics/CLI/spells/guardian-of-faith-xphb.md), [hold person](Mechanics/CLI/spells/hold-person-xphb.md), [lesser restoration](Mechanics/CLI/spells/lesser-restoration-xphb.md), [revivify](Mechanics/CLI/spells/revivify-xphb.md)
 
## Bonus Actions
 
***Healing Light (Recharge 4-6).*** The war priest or one creature of its choice within 60 feet of it regains 12 (`2d8 + 3`) hit points.

Environment

desert, urban