publish: true
aliases:

  • Balhannoth
    created: 2026-03-09T12:15:34.418-04:00
    modified: 2026-03-09T12:15:34.418-04:00
    published: 2026-03-09T12:15:34.418-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mpmm
  • ttrpg-cli/monster/legendary-group
    cssclasses:
  • json5e-note
    obsidianUIMode: preview

Balhannoth

Lair Actions

Source: Mordenkainen Presents: Monsters of the Multiverse

On initiative count 20 (losing initiative ties), a balhannoth can take one of the following lair actions; the balhannoth can’t take the same lair action two rounds in a row:

  • Teleport. The balhannoth targets one creature within 500 feet of it. The target must succeed on a DC 16 Wisdom saving throw, or the target, along with whatever it is wearing and carrying, teleports to an unoccupied space of the balhannoth’s choice within 60 feet of it.
  • Vanish. The balhannoth targets one creature within 500 feet of it. The target must succeed on a DC 16 Wisdom saving throw, or the balhannoth becomes invisible to that creature for 1 minute. This effect ends if the balhannoth attacks the target.
  • Warp Terrain. The balhannoth warps reality around it in an area up to 500 feet square. After 10 minutes, the terrain in the area reshapes to assume the appearance of a location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The transformation lasts until the balhannoth dies or takes this lair action again.

Regional Effects

Source: Mordenkainen Presents: Monsters of the Multiverse

A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or more of the following effects:

  • Sense Desires. The balhannoth can sense the strongest desires of any Humanoid within 1 mile of it and learns whether those desires involve a place: a safe location to rest, such as a temple, a home, or somewhere else.
  • Supernatural Lure. Creatures within 1 mile of the balhannoth’s lair experience the sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to the balhannoth’s lair.

If the balhannoth dies, these effects end immediately.