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aliases:

  • Otherworldly Steed
    created: 2026-03-09T12:15:34.097-04:00
    modified: 2026-03-09T12:15:34.097-04:00
    published: 2026-03-09T12:15:34.097-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/monster/cr/
  • ttrpg-cli/monster/size/large
  • ttrpg-cli/monster/type/
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Otherworldly Steed

Source: Player’s Handbook (2024) p. 273. Available in the SRD

title: Otherworldly Steed
![](Mechanics/CLI/bestiary/miscellaneous/token/otherworldly-steed-xphb.webp#token)
*Large , Neutral*
 
- **Armor Class** (10 + 1 per spell level)
- **Hit Points** 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)  (5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level))
- **Speed** 60 ft., fly 60 ft. (requires level 4+ spell)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|12 (+1)|14 (+2)| 6 (-2)|12 (+1)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** telepathy 1 mile (works only with you)
- **Challenge** 
 
## Traits
 
***Life Bond.*** When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
 
## Actions
 
***Otherworldly Slam.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8` + the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
 
## Bonus Actions
 
***Fell Glare (Fiend Only; Recharges after a Long Rest).*** *Wisdom Saving Throw:* DC equals your spell save DC, one creature within 60 feet the steed can see. *Failure:* The target has the [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition until the end of your next turn.
 
***Fey Step (Fey Only; Recharges after a Long Rest).*** The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
 
***Healing Touch (Celestial Only; Recharges after a Long Rest).*** One creature within 5 feet of the steed regains a number of Hit Points equal to `2d8` + the spell's level.