Drider Spellcaster

Source: Monster Manual p. 120. Available in the SRD

title: Drider Spellcaster
*Large monstrosity, Chaotic Evil*
 
- **Armor Class** 19 (natural armor)
- **Hit Points** 123 (`13d10 + 52`) 
- **Speed** 30 ft., climb 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|16 (+3)|18 (+4)|13 (+1)|16 (+3)|12 (+1)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +5, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +9
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 15
- **Gear** [longbow](Mechanics/CLI/items/longbow-xphb.md), [longsword](Mechanics/CLI/items/longsword-xphb.md)
- **Languages** Elvish, Undercommon
- **Challenge** 6
 
## Traits
 
***Spellcasting.*** The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, `+6` to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:
 
**Cantrips (at will):** [poison spray](Mechanics/CLI/spells/poison-spray-xphb.md), [thaumaturgy](Mechanics/CLI/spells/thaumaturgy-xphb.md)
 
**1st level (4 slots):** [bane](Mechanics/CLI/spells/bane-xphb.md), [detect magic](Mechanics/CLI/spells/detect-magic-xphb.md), [sanctuary](Mechanics/CLI/spells/sanctuary-xphb.md)
 
**2nd level (3 slots):** [hold person](Mechanics/CLI/spells/hold-person-xphb.md), [silence](Mechanics/CLI/spells/silence-xphb.md)
 
**3rd level (3 slots):** [clairvoyance](Mechanics/CLI/spells/clairvoyance-xphb.md), [dispel magic](Mechanics/CLI/spells/dispel-magic-xphb.md)
 
**4th level (2 slots):** [divination](Mechanics/CLI/spells/divination-xphb.md), [freedom of movement](Mechanics/CLI/spells/freedom-of-movement-xphb.md)
 
***Fey Ancestry.*** The drider has advantage on saving throws against being [charmed](Mechanics/CLI/rules/conditions.md#Charmed), and magic can't put the drider to sleep.
 
***Spider Climb.*** The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 
***Sunlight Sensitivity.*** While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks that rely on sight.
 
***Web Walker.*** The drider ignores movement restrictions caused by webbing.
 
## Actions
 
***Multiattack.*** The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
 
***Bite.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) piercing damage plus 9 (`2d8`) poison damage.
 
***Longsword.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands.
 
***Longbow.*** *Ranged Weapon Attack:* `+6` to hit, range 150/600 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 4 (`1d8`) poison damage.

Environment

underdark