Gray Render

Source: Mordenkainen Presents: Monsters of the Multiverse p. 146

A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to protect that creature. Great strength and a ferocious nature make gray renders fierce guardians, but they lack a shred of cunning.

Gray renders reproduce by forming nodules on their bodies that, on reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it forms a bond, a gray render serves its master devotedly.

A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never willingly harms its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull, attack out of jealousy, or worse.

The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.

Gray Render Quirks

dice: d12Quirk
1Hates horses and other mounts
2Roars loudly when its bonded creature is touched by another creature
3Likes to snuggle
4Uproots and chews on trees
5Has terrific and eye-watering flatulence
6Brings offerings of meat to its bonded creature
7Compulsively digs up the ground
8Attacks carts and wagons as if they were terrible monsters
9Howls when it rains
10Whines piteously in the dark
11Buries treasure it finds
12Chases birds, leaping into the air to catch them, heedless of the destruction it causes
^gray-render-quirks
title: Gray Render
![](Mechanics/CLI/bestiary/monstrosity/token/gray-render-mpmm.webp#token)
*Large monstrosity, Typically  Chaotic Neutral*
 
- **Armor Class** 19 (natural armor)
- **Hit Points** 189 (`18d10 + 90`) 
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|13 (+1)|20 (+5)| 3 (-4)| 6 (-2)| 8 (-1)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Strength +8, Constitution +9
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Languages** —
- **Challenge** 12
 
## Actions
 
***Multiattack.*** The gray render makes one Bite attack and two Claw attacks.
 
***Bite.*** *Melee Weapon Attack:* `+8` to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked [prone](Mechanics/CLI/rules/conditions.md#Prone).
 
***Claw.*** *Melee Weapon Attack:* `+8` to hit, reach 10 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage, plus 10 (`3d6`) bludgeoning damage if the target is [prone](Mechanics/CLI/rules/conditions.md#Prone).
 
## Reactions
 
***Bloody Rampage.*** When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.

Environment

forest, hill