Lonely Sorrowsworn
Source: Mordenkainen Presents: Monsters of the Multiverse p. 223

The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the lonely sorrowsworn—also called the Lonely. When these sorrowsworn spot other creatures, they feel keenly the need for interaction and launch their harpoon-like arms to drag their victims closer.
Sorrowsworn
The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.
Statblock
title: Lonely Sorrowsworn

*Medium monstrosity, Typically Neutral Evil*
- **Armor Class** 16 (natural armor)
- **Hit Points** 112 (`15d8 + 45`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|17 (+3)| 6 (-2)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +4
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing while in dim light or darkness
- **Languages** Common
- **Challenge** 9
## Traits
***Psychic Leech.*** At the start of each of the sorrowsworn's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (`3d6`) psychic damage.
***Thrives on Company.*** The sorrowsworn has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.
## Actions
***Multiattack.*** The sorrowsworn makes one Harpoon Arm attack, and it uses Sorrowful Embrace.
***Harpoon Arm.*** *Melee Weapon Attack:* `+7` to hit, reach 60 ft., one target. *Hit:* 21 (`4d8 + 3`) piercing damage, and the target is [grappled](Mechanics/CLI/rules/conditions.md#Grappled) (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once.
***Sorrowful Embrace.*** Each creature [grappled](Mechanics/CLI/rules/conditions.md#Grappled) by the sorrowsworn must make a DC 15 Wisdom saving throw, taking 18 (`4d8`) psychic damage on a failed save, or half as much damage on a successful one. In either case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward it.Environment
coastal, desert, mountain, underdark, urban