Shadow Spirit (Fear)
Source: Tasha’s Cauldron of Everything p. 114
title: Shadow Spirit (Fear)
*Medium monstrosity, Unaligned*
- **Armor Class** (11 + the level of the spell (natural armor))
- **Hit Points** 35 + 15 for each spell level above 3rd (35 + 15 for each spell level above 3rd)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)|15 (+2)| 4 (-3)|10 (+0)|16 (+3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 10
- **Damage Resistances** necrotic
- **Condition Immunities** [frightened](Mechanics/CLI/rules/conditions.md#Frightened)
- **Languages** understands the languages you speak
- **Challenge**
## Actions
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (rounded down).
***Chilling Rend.*** *Melee Weapon Attack:* your spell attack modifier to hit, reach 5 ft., one target. *Hit:* `1d12 + 3` + the spell's level cold damage.
***Dreadful Scream (1/Day).*** The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be [frightened](Mechanics/CLI/rules/conditions.md#Frightened) for 1 minute. The [frightened](Mechanics/CLI/rules/conditions.md#Frightened) creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
## Bonus Actions
***Shadow Stealth.*** While in dim light or darkness, the spirit takes the [Hide](Mechanics/CLI/rules/actions.md#Hide) action.