Shadow Spirit (Fury)

Source: Tasha’s Cauldron of Everything p. 114

title: Shadow Spirit (Fury)
*Medium monstrosity, Unaligned*
 
- **Armor Class** (11 + the level of the spell (natural armor))
- **Hit Points** 35 + 15 for each spell level above 3rd  (35 + 15 for each spell level above 3rd)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)|15 (+2)| 4 (-3)|10 (+0)|16 (+3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 120 ft., passive Perception 10
- **Damage Resistances** necrotic
- **Condition Immunities** [frightened](Mechanics/CLI/rules/conditions.md#Frightened)
- **Languages** understands the languages you speak
- **Challenge** 
 
## Traits
 
***Terror Frenzy.*** The spirit has advantage on attack rolls against [frightened](Mechanics/CLI/rules/conditions.md#Frightened) creatures.
 
## Actions
 
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (rounded down).
 
***Chilling Rend.*** *Melee Weapon Attack:* your spell attack modifier to hit, reach 5 ft., one target. *Hit:* `1d12 + 3` + the spell's level cold damage.
 
***Dreadful Scream (1/Day).*** The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be [frightened](Mechanics/CLI/rules/conditions.md#Frightened) for 1 minute. The [frightened](Mechanics/CLI/rules/conditions.md#Frightened) creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.