Undead Spirit (Ghostly)

Source: Player’s Handbook (2024) p. 328

title: Undead Spirit (Ghostly)
*Medium undead, Neutral*
 
- **Armor Class** (11 + the spell's level)
- **Hit Points** 30 + 10 for each spell level above 3  (30 + 10 for each spell level above 3)
- **Speed** 30 ft., fly 40 ft. (hover)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|16 (+3)|15 (+2)| 4 (-3)|10 (+0)| 9 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion), [frightened](Mechanics/CLI/rules/conditions.md#Frightened), [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed), [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** understands the languages you know
- **Challenge** 
 
## Traits
 
***Incorporeal Passage.*** The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes `1d10` Force damage for every 5 feet traveled.
 
## Actions
 
***Multiattack.*** The spirit makes a number of attacks equal to half this spell's level (round down).
 
***Deathly Touch.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d8 + 3` + the spell's level Necrotic damage, and the target has the [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition until the end of its next turn.