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  • Reaper
    created: 2026-03-09T12:15:33.851-04:00
    modified: 2026-03-09T12:15:33.851-04:00
    published: 2026-03-09T12:15:33.851-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/necromancer/reaper
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Reaper

Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Reaper
4th+2
5th+3
6th+3Umbral Form
7th+3
8th+3
9th+4
10th+4Wraith Flight
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6Harbinger [Lichdom]

Become One with the Shadows

The oblivion of death is the wellspring Necromancy, a dark abyss into which all Necromancers stare. Those few Necromancers who forsake their souls outright might become Reapers, figures of shadow and demise that beckon others to the afterlife. For performing this deed, they strengthen their connection to that distant oblivion until they are but tenebrous shadows: harbingers of an inevitable end.

Subclass Features

Reaper Spells (Level 3)

Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Reaper Spells table, you thereafter always have the listed spells prepared.

Reaper Spells

Charnel Veil (Level 3)

When you deal 5 or more damage with Charnel Touch, you gain the Invisible condition until the start of your next turn.

Umbral Form (Level 6)

As a Magic action, you can flatten your body into a shadow upon the floor. You remain in Umbral Form until you end this effect as a Bonus Action. While in Umbral Form, the following rules apply.

Inactive. You can’t take any action, Bonus Action, or Reaction, other than to leave the form.

Immunities. You have Immunity to the Grappled and Prone conditions.

Difficult Target. Attacks against you have Disadvantage.

Invisible in Darkness. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness.

Speed. Your Speed doubles and you gain a Climb Speed equal to your Speed. You can move across difficult surfaces, including ceilings, without needing to make an ability check. As a shadow, you can only move along surfaces; you can’t jump or fly.

Gear. Your equipment merges with your Umbral Form and has no effect until you leave the form.

Wraith Flight (Level 10)

Each of your thralls gains a Fly Speed equal to its Speed. If it already has a Fly Speed, its Fly Speed is doubled. Additionally, your thralls don’t provoke Opportunity Attacks while flying.

Harbinger [Lichdom] (Level 20)

You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have become an embodiment of death itself. Clad in shadows, you seem little more than a skeletal presence in a foreboding robe, a sight that all people fear to behold. You gain the following benefits in addition to those of your Lichdom feature.

Death’s Touch. When you use your Charnel Touch and roll an 11 or higher on the d20 for the attack roll, you hit the target, regardless of its AC.

Fell Flight. You gain a Fly Speed of 60 feet.

Grim Harvest. When you kill a Medium or Small creature that isn’t Undead using Charnel Touch, you rip its soul from its body, which animates as a Specter under your control and counts as one of your thrall.