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aliases:

  • Toymaker
    created: 2026-03-09T12:15:34.134-04:00
    modified: 2026-03-09T12:15:34.135-04:00
    published: 2026-03-09T12:15:34.135-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/necromancer/toymaker
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Toymaker

Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Toymaker
4th+2
5th+3
6th+3Soul Doll
7th+3
8th+3
9th+4
10th+4Miniature Minions
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6Clockwork Lich [Lichdom]

Trap Souls Within Handmade Toys

Toymaking is not unlike Necromancy. Painting details in miniature, carving faces, stitching clothing, and stringing up limbs require a meticulousness and obsession also well-suited to animating the dead. Necromancers, after all, devise their own playthings and meticulously fashion them, albeit using more gruesome materials. It should come at no surprise, therefore, that Necromancy enjoys a strong tradition of toymaking. Practiced necromantic Toymakers can animate their dolls as slaymates, adorable but lethal minions that strike in overwhelming numbers.

Subclass Features

Slaymates (Level 3)

You can bind the souls of the dead into Construct vessels—porcelain dolls, clockwork toys, wooden puppets, and stuffed animals. When you perform your Animate Thralls ritual, you can create one or more Slaymates. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features. Additionally, two slaymates count as one thrall for the number of thralls you can control and the number of Undead you can store in your Dead Space.

Charnel Puppet (Level 3)

You can use a Magic action and expend 5 or more Charnel Touch points to animate two Slaymates under your control for every 5 points expended, which count as your thralls. These slaymates appear within your space or in an unoccupied space within 5 feet of you.

Soul Doll (Level 6)

As a Reaction when a creature you can see within 60 feet of you dies, you can capture the creature’s soul and trap it within a Soul Doll. The creature controls the body of the doll using the statistics of a Slaymate, but it can’t attack and retains its alignment, personality, languages, and Intelligence, Wisdom, and Charisma scores.

You don’t control the Soul Doll and it doesn’t count as one of your thralls. It is under no compulsion to cooperate with you, especially if you are antagonistic toward it or it recognizes you as an enemy.

While the creature’s soul is trapped in a Soul Doll, it can’t return to life. The soul leaves the doll when the Soul Doll is reduced to Hit Points or when you release it as a Magic action. You can have up to five Soul Dolls at one time. If you attempt to create a new Soul Doll, you can release another doll as a part of the Reaction used to create the new doll.

Miniature Minions (Level 10)

When you perform your Animate Thralls ritual, you can choose for any thrall you create to be Tiny and have a toylike appearance of your choice. A Tiny thrall has a +3 bonus to AC.

Clockwork Lich [Lichdom] (Level 20)

You have reached the pinnacle of Necromancy and transformed yourself into a lich. As part of the Rite, you transfer your soul into a body of ticking clockwork, a stuttering but immortal form. You gain the following benefits in addition to those of your Lichdom feature.

Clockwork Body. Your soul is bound to a Construct body with your statistics. Your type is Construct, instead of Undead.

Clockwork Immunities. You have Immunity to the Blinded, Charmed, Deafened, Frightened, Paralyzed, and Stunned conditions.

Spell Immunities. You have Immunity to three spells of your choice, which you select when you build the clockwork body.

Backup Body. You can spend 10 days and materials worth 1,000+ GP to build an additional clockwork body to act as a safeguard against death. Whenever you die, your soul transfers to another clockwork body of your choice that you have built. If you have no clockwork bodies available, you reform at your spirit jar in the body of a Slaymate, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, and the ability to build a clockwork body.