publish: true
aliases:

  • Eagle Banner
    created: 2026-03-09T12:15:33.902-04:00
    modified: 2026-03-09T12:15:33.902-04:00
    published: 2026-03-09T12:15:33.902-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/vagabond/eagle-banner
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Eagle Banner

Vagabond: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Eagle Banner
4th+2
5th+3
6th+3Vantage Point
7th+3
8th+3
9th+4
10th+4Counter-Shot [Maneuver]
11th+4
12th+4
13th+5
14th+5Hundred-Arrow Volley
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Cross-Compatible Subclass: This subclass originates from the Captain class

Note that cross-compatible subclasses might be stronger or weaker than other subclasses.

The GM decides if a subclass should be cross-compatible in your campaign.

Deliver Shots with Pinpoint Accuracy

With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.

Subclass Features

Eagle Eye [Maneuver] (Level 3)

Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit.

Close-Quarters Shooting (Level 3)

Being within 5 feet of an enemy doesn’t impose Disadvantage on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature.

Vantage Point (Level 6)

Your skill at scaling walls and gaining a perch above your foes grants you the following benefits.

Climb Speed. You have a Climb Speed equal to your Speed.

High Ground Shot. When you make a ranged attack roll from an elevation of 15 feet or more above the target, you have Advantage on the roll.

Counter-Shot [Maneuver] (Level 10)

When an enemy you can see hits a creature with a ranged attack roll, you can take a Reaction and expend one Battle Die to attempt to intercept the attack. You must be holding a Ranged weapon and the creature must be within your weapon’s range to use this maneuver. Subtract the Battle Die from the attack roll, potentially causing it to miss.

Hundred-Arrow Volley (Level 14)

When you take the Attack action with a Ranged weapon, you can replace one of your attacks with a flurry of projectiles in one of the following ways.

Arrow Rain. Choose a point within your weapon’s range. You launch several projectiles that rain down in a 10-foot-radius, 40-foot-high Cylinder centered on that point. Make a separate ranged attack roll against each target in that Cylinder.

Scatter Shot. You launch several projectiles in a 20-foot Cone. Make a separate ranged attack roll against each target in that Cone.